28/01/2014 MCAFEE SECURE 認證的網站

https://www.mcafeesecure.com/RatingVerify?ref=www.HongKongCupid.com

2014年3月22日 星期六

"Graphisoft ArchiCAD 15簡體中文版官方下載地址與註冊"++*(EN)ReadHear臨的Mac 2.0.11633 |的Mac OS X | 45 MB*免免免^^!!"+++"(EN)-Autodesk Alias​​ Surface 2015 MacOSX"利用Autodesk Alias​​ Surface中功能強大的工具來創建新意十足、符合人體工程學,且滿足功能需求的造型。Alias​​ Surface能夠幫助您雕刻三維模型,以實現美學和工程學的完美統一!!"++++*Autodesk AutoCAD Plant 3D 2015 X64**+5).AutoCAD 360 2.1.3 Android~+Autodesk 2015 Product Key^+6)."Autodesk 2015 Win/Mac 中英语言 官方+网盘下载地址!!"Wooh~=完美無瑕的Mac大合集喔!!^-USA(en)-"Graphisoft ArchiCAD 15 Simplified Chinese version of the official download address and registered" + + * (EN) ReadHear Pro for Mac 2.0.11633 |'s Mac OS X | 45 MB * free free free ^ ^ "+ + +" (EN)!! -Autodesk Alias ​​Surface 2015 MacOSX "Autodesk Alias ​​Surface in using powerful tools to create innovative features and full ergonomic shape and satisfy the functional requirements. Alias ​​Surface carving three-dimensional model that can help you to achieve perfect unity of aesthetics and engineering!! "+ + + + * Autodesk AutoCAD Plant 3D 2015 X64 * +5)".AutoCAD 360 2.1.3 Android"+"Autodesk 2015 Product Key"++6)."Autodesk 2015 Win / Mac in English made ​​official + network disk download address!!"Wooh~= flawless Mac large collection Oh!! ^

*"Graphisoft ArchiCAD 15簡體中文版官方下載地址與註冊"++
*(EN)ReadHear臨的Mac 2.0.11633 |的Mac OS X | 45 MB*免免免^^!!"+++"(EN)-Autodesk Alias​​ Surface 2015 MacOSX"利用Autodesk Alias​​ Surface中功能強大的工具來創建新意十足、符合人體工程學,
且滿足功能需求的造型。Alias​​ Surface能夠幫助您雕刻三維模型,
以實現美學和工程學的完美統一!!"++++*Autodesk AutoCAD Plant 3D 2015 X64*+5).AutoCAD 360 2.1.3 Android~^+"Autodesk 2015 Product "Key+6).+6)."Autodesk 2015 Win/Mac 中英语言 官方+网盘下载地址!!"  
=完美無瑕的Mac大合集喔!!^       
*-USA(en)-"Graphisoft ArchiCAD 15 Simplified Chinese version of the official download address and registered" + + * (EN) ReadHear Pro for Mac 2.0.11633 |'s Mac OS X | 45 MB * free free free ^ ^ "+ + +" (EN)!! -Autodesk Alias ​​Surface 2015 MacOSX "Autodesk Alias ​​Surface in using powerful tools to create innovative features and full ergonomic shape and satisfy the functional requirements. Alias ​​Surface carving three-dimensional model that can help you to achieve perfect unity of aesthetics and engineering!! "+ + + + * Autodesk AutoCAD Plant 3D 2015 --X64*+5)."AutoCAD 360 2.1.3 Android"+*Autodesk 2015 Product Key"++6)."Autodesk 2015 Win / Mac in English made ​​official + network disk download address!!"
= flawless Mac large collection Oh!! ^

*1)."Graphisoft ArchiCAD 15簡體中文版官方下載地址與註冊"*
"Graphisoft ArchiCAD 15 Simplified Chinese version of the official download address and registered"
*版本是最新版的Graphisoft ArchiCAD 15簡體中文版官方下載地址,
也是高手猜出來的,
在此表示感謝 

如何免費使用詳見: 

前面發布了建築設計三維軟件(Graphisoft ArchiCAD V15)免費下載 ,
一面有MAC版本的破解,但是window版本如何來用?
今天我們找到了另一種方式來使用,並且還是使用正版的軟件。

我們訪問官方頁---->點擊進入 ;

選擇ArchiCAD教育版 ,然後註冊、激活賬戶;

登陸賬戶之後,您便可以獲取一年期的ArchiCAD正版軟件,
學生可以重複使用直到學生身份截止

當然我們不建議使用欺騙的方式來獲取免費使用,
我們只是為了普及三維設計。 

小版本號:3267 
*USA(en)-* Version is the latest version of Graphisoft ArchiCAD 15 --
Simplified Chinese version of the official download address,
Also a master guessed, 
To express my gratitude 

See how free use: 

Released in front of the three-dimensional architectural design software (Graphisoft ArchiCAD V15) free download, 
MAC version of crack one side, but how to use window version? 
Today we found another way to use, and also the use of legitimate software. 

We visit the official page ----> click to enter; 

Select ArchiCAD Education Edition, and then register,
activate the account; 

After landing the account, you can get genuine software ArchiCAD year,
students can be reused until the student identity cutoff 

Of course, we do not recommend the use of deceptive way to get free use,
we just to popularize three-dimensional design. 

Small Version Number: 3267
32位 
http://cache.graphisoft.com/AC/15/CHI/AC15-CHI32.exe 
64位 
http://cache.graphisoft.com/AC/15/CHI/AC15-CHI64.exe 

BIM SERVER 32位 
http://cache.graphisoft.com/AC/15/CHI/BS15-CHI32.exe 

BIM SERVER 64位 
http://cache.graphisoft.com/AC/15/CHI/BS15-CHI64.exe 

BIM SERVER MANAGER 32位 
http://cache.graphisoft.com/AC/15/CHI/BM15-CHI32.exe 

BIM SERVER MANAGER 64位 
http://cache.graphisoft.com/AC/15/CHI/BM15-CHI64.exe 

作為全球領先的建築設計三維一體化軟件解決方案的提供者,
GraphiSoft一貫倡導虛擬建築模型(3D- Virtual Building)設計理念,
並將此理念貫穿於產品設計的始終。 
ArchiCAD是GraphiSoft公司的旗艦產品,
也是當今世界上最優秀的三維建築設計軟件。 
其基於全三維的模型設計,擁有強大的剖/立面、設計圖檔、參數計算等自動生成功能,
以及便捷的方案演示和圖形渲染,為建築師提供了一個無與倫比的”所見即所得”的圖形設計工具。 


As the world's leading architectural design
three-dimensional integrated  
software solutions provider, and 
GraphiSoft has consistently advocated a virtual building model  
(3D-Virtual Building) design concept, 
And this concept throughout the product design has always been. 

ArchiCAD is GraphiSoft company's flagship product, 
Is today the world's best three-dimensional architectural design software. 
Its full three-dimensional model-based design, has a strong cross / facade,  
graphic design, parameter calculation, such as automatic generation, 
And convenient solution presentations and graphics rendering,  
architects provide an unparalleled "WYSIWYG" graphic design tools.
-----------------------------------------------------------------------------------

2).ReadHear™Mac是有史以來第一個全功能的數字有聲圖書播放器為Mac!
在ReadHear™提供了很大的輔助功能不再局限於電腦。
ReadHear Mac提供良好的福利給那些誰享受和欣賞學習,聽所有類型的書籍,文章和文件。
ReadHear Pro Mac 2.0.11633
產品特點:
支持MATHML,NIMAS 1.1,與DAISY / 2005 NISO。
ReadHear Mac是第一DAISY DTB播放器,
支持在Macintosh上,所有更新的規格
漫遊激活更大的便攜性。
許可證可以從一台計算機移動到另一使得它的成本效益校牌,
在家裡和在工作。
同時使用另一個程序時,連續的音頻。
ReadHear蘋果就像一個媒體播放器,因此它會繼續讀書,而你做其他的事情你的電腦上。
優化的大型圖書。從百科全書教科書,任何大的書將在一個較小的書。
速度很快打開,瀏覽和處理
自動更新。ReadHear的Mac定期檢查更新,
使用戶始終擁有最新版本可用。
Bookshare,RFB&D將DAISY有聲讀物,教育出版,
電子出版,數字版權管理和支持的很快!
*官方主頁:http://www.gh-accessibility.com/software/readhear-mac-instant-download

上傳下載 = http://uploaded.net/file/ilgr48nj/RdHPro-2.0.11633.zip
下載百度雲http://pan.baidu.com/s/1pCd1l    

------------------------------------------------------------

ReadHear Pro Mac 2.0.11633 MacOsX  

ReadHear Pro Mac 2.0.11633
ReadHear Pro Mac 2.0.11633 | Mac Os X | 45 MB
ReadHear™ Mac is the first ever fully-featured Digital Talking Book player for the Mac!
The great accessibility features available in ReadHear™ are no longer limited to the PC.
 ReadHear Mac provides excellent benefits to those who enjoy and appreciate learning and listening to all types of books, articles, and documents.
Features:
Support for MathML, NIMAS 1.1., & DAISY/ NISO 2005.
ReadHear Mac is the first DAISY DTB player that supports all updated specifications
on the Macintosh.
Roaming Activation for greater portability.
The license can be moved from one computer to another making it cost-effective for
school licensing, at home and at work.
Continuous audio when using another program simultaneously.
ReadHear Mac works like a media player,
so it will continue reading while you do other things on your computer.
Optimized for large books. From encyclopedias to textbooks,
any large book will open quickly,
navigating and processing at the speed of a smaller book.
Automatic Update. ReadHear Mac regularly checks for updates so users will
always have the most recent version available.
Bookshare, RFB&D DAISY Audiobooks, Educational Publishers, e-Pub,
 & DRM Supported soon!

 Download uploaded
Download 城通网盘
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Download 百度云
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--------------------------------------------------------------------------------------
3).Autodesk Alias​​ Surface 2015 --  
 MacOSX | 1.16 Gb
002bb02a

利用Autodesk Alias​​ Surface中功能強大的工具來創建新意十足、符合人體工程學,
且滿足功能需求的造型。
Alias​​ Surface能夠幫助您雕刻三維模型,以實現美學和工程學的完美統一。
行業領先且基於曲線的直接建模工具支持您在統一的軟件環境中更快地完善設計,
從而優化您的創作流程。


 Autodesk Alias​​ Surface 2015 | MacOSX | 1.16 Gb
Alias​​ industrial design software powers your creative process with a range of sketching, modeling, surfacing, and visualization tools. Use Digital Prototyping to create compelling designs with tools tailored for industrial design, automotive design, and technical surfacing.
Get the advanced capabilities you need, from initial concept sketch to development of production-ready Class-A surfaces.
AUTODESK_ALIAS_SURFACE_V2015_MACOSX-XFORCE
Home Page  - http://www.autodesk.com

 Download uploaded
Download城通網盤
AUTODESK_ALIAS_SURFACE_V2015_MACOSX-XFORCE.part1.rar: http://www.t00y.com/file/60515490
AUTODESK_ALIAS_SURFACE_V2015_MACOSX-XFORCE.part2.rar: http://www.t00y.com/file/60515491    

---------------------------------------------------------------------------------

4).Autodesk AutoCAD Plant 3D 2015 X64    free download~!


使用AutoCAD® Plant 3D軟件對流程工廠進行設計、建模和文檔編制。
基於熟悉的AutoCAD軟件平台,AutoCAD Plant 3D使工廠設計師和工程師能夠創建先進的三維設計。
基於等級的設計和標準零件目錄庫可以有效簡化管道、設備和支撐結構的佈置流程。
集成的AutoCAD? P&ID軟件功能可以幫助您創建和編輯管道與儀表流程圖(P&ID),
並根據三維模型協調基本數據。生成和共享ISO視圖、平立剖面圖和其它文檔。
AutoCAD Plant 3D包括在Autodesk® Plant Design Suites中。
Autodesk AutoCAD Plant 3D 2015 (64bit)
  • 專用工作空間 —用戶界面針對三維工廠設計進行了優化。
  • 等級和零件庫 —基於等級的技術和標準零件目錄(ANSI/ASME(B16)和DIN/ISO)。
  • 修改目錄,以滿足項目要求。
  • 管道、設備和結構 —以半自動或手動方式創建基於等級規範的管線和零部件模型。
  • 包含一個可定制的標准設備元件庫。從外部參考或以參數化的方式創建結構構件。確認碰撞衝突。
  • 施工文檔 —生成精確的ISO視圖、平立剖面圖和其它文檔。
  • 搜索和報表 —查詢和處理數據。生成材料報表。導出至PCF文件。
  • AutoCAD P&ID集成 —集成的功能可確保數據的一致性。
  • Autodesk Navisworks兼容性 —無縫地對整個項目進行審閱。
  • 等級轉換器 —從其它應用程序導入等級。

 Autodesk AutoCAD Plant 3D 2015 (64bit) | 2.3 Gb
Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, announced the release of AutoCAD Plant 3D 2015, is a powerful and useful software utility that allows you to design, model , and document process plants.
Name:  Autodesk AutoCAD Version:  (64bit) Plant 3D 2015 Home:  www.autodesk.com Interface:  english OS:  Windows Seven / 8 Size:  2.3 Gb*     


 Download uploaded
Download rapidgator http://rg.to/file/ed2768f23124d267a9bc41acce6ce22a/toAuP3D15_64b.part1.rar.html http://rg.to/file/a8cf7deb0bccf285a5af74861902bbef/toAuP3D15_64b.part2.rar.html 
http://rg.to/file/841721fac936c0e47b3d9e5fbb007817/toAuP3D15_64b.part3.rar.html 

Download城通網盤   http://www.t00y.com/file/60514357    
http://www.t00y.com/file/60514932

----------------------------------------------------------------------

5).AutoCAD 360 2.1.3 Android

AutoCAD 360 2.0.4

在工业绘图以及设计领域有着无可替代地位的CAD绘图工具AutoCAD ,
终于免费登陆android平台了,
这款软件允许用户随时随地查看、
编辑和共享 AutoCAD 图形。
借助功能强大的设计检查和标记工具
(可联机和脱机使用)简化场地察看和现场工作。
通过桌面、Web 和移动设备与其他用户无缝共享图形。
使用免费的配套程序 AutoCAD 360 Web 应用程序从 Web 浏览器轻松访问图形。
AutoCAD 360 Pro 成员计划可进一步扩展该应用程序的功能性,
使用户能够在现场使用更多功能。

AutoCAD 360 2.1.3 Android
Android | .apk | 16.38mb
AutoCAD 360 2.0.4
Autodesk® AutoCAD 360—formerly AutoCAD WS—is the official AutoCAD® mobile app.
Autodesk® AutoCAD 360—formerly AutoCAD WS—is the official AutoCAD® mobile app.
AutoCAD 360 is a free*, easy-to-use drawing and drafting mobile app that allows you to view, edit, and share AutoCAD drawings—anytime, anywhere.
Simplify site visits and fieldwork with powerful design review and markup tools—
available online and offline.
Seamlessly share drawings with others across desktop, web, and mobile devices.
Easily access drawings from web browsers using the free companion AutoCAD 360 web app. AutoCAD 360 Pro subscription plans further expand the functionality of the app,
bringing additional capabilities to the field.
View
• Open 2D and 3D DWG drawings uploaded to your free* AutoCAD 360 online account
• Work offline, then easily upload changes when you are back online
• Upload and open files directly from email on your device
• See all aspects of your DWG file, including external references, layers, and image underlays
• Use multi-touch zoom and pan to easily navigate large drawings
• Use your device’s GPS to orient yourself within a drawing
Edit
• Draw and edit shapes with accuracy using Snap
• Select, move, rotate, and scale objects
• Add and edit text annotations directly on your drawing; no need for paper mark-ups
• Validate distance measurements in the drawing while you are onsite
• Save edits to your AutoCAD 360 online workspace, so your drawings stay up to date
Share
• Share your designs with others directly from the mobile app
• Add comments and images and invite responses using the Design Feed
• Print remotely from your mobile device using HP’s ePrint & Share service
• Plot your designs to PDF or DWF and share them via email
Requires Android: 2.2+
AutoCAD 360 2.1.3 Android
Download 城通网盘
http://www.400gb.com/file/35860686
Download 百度云
http://pan.baidu.com/s/1FxcXn
AutoCAD 360 2.0.4 Android 
Download 城通网盘
http://www.400gb.com/file/28828615
------------------------------------------------------------------------------------
Autodesk 2015 Product Key
Autodesk 2015 Win/Mac 中英語言官方+網盤下載地址(持續更新)
破解文件













XForce的2015通用破解文件,包含32位和64位
破解的時候最好斷網

xf-adsk2015-win32_64.zip
  
xf-adsk2015-mac.zip
*如果提示“打不開,因為它來自身份不明的開發者” ,
只要係統偏好設置-安全與隱私裡面設置下即可  

Linux版的神秘文件尚未出現,請耐心等待它的現身吧

-----------------------------------------------------------Autodesk 2015 Win / Mac in English made official +  
network disk download address (continually updated)
Crack file
XForce 2015 universal crack file, containing 32 and 
 64 the best time to break off the net
xf-adsk2015-win32_64.zip

* If prompted to "open, because it comes from an unidentified developer", as long as the System Preferences - Security and privacy settings can be inside    
the Linux version of the mysterious document   
has not yet appeared, please be patient   
it's coming out of it
-------------------------------------------------
Autodesk 2015 Keygen 注册机
产品钥匙
Instructions: Unrar and install the application.
Use these serials:
066-66666666
400-45454545
653-12354321
666-98989898
666-69696969
667-98989898
Use these Product Keys:
AutoCAD 2015 001G1
AutoCAD Architecture 2015 185G1
AutoCAD Civil 3D 2015 237G1
AutoCAD Design Suite Premium 2015 768G1
AutoCAD Design Suite Standard 2015 767G1
AutoCAD Design Suite Ultimate 2015 769G1
AutoCAD ecscad 2015 562G1
AutoCAD ecscad 2015 R2 562G2
AutoCAD Electrical 2015 225G1
AutoCAD for Mac 2015 777G1
AutoCAD Inventor LT Suite 2015 596G1
AutoCAD LT 2015 057G1
AutoCAD LT Civil Suite 2015 545G1
AutoCAD LT for Mac 2015 872G1
AutoCAD Map 3D 2015 129G1
AutoCAD Mechanical 2015 206G1
AutoCAD MEP 2015 235G1
AutoCAD P&ID 2015 448G1
AutoCAD Plant 3D 2015 426G1
AutoCAD Raster Design 2015 340G1
AutoCAD Revit Architecture Suite 2015 241G1
AutoCAD Revit LT Suite 2015 834G1
AutoCAD Revit MEP Suite 2015 257G1
AutoCAD Revit Structure Suite 2015 256G1
AutoCAD Structural Detailing 2015 587G1
Autodesk 3ds Max 2015 128G1
Autodesk 3ds Max Design 2015 495G1
Autodesk 3ds Max Entertainment Creation Suite Premium 2015 774G1
Autodesk 3ds Max Entertainment Creation Suite Standard 2015 661G1
Autodesk Alias Automotive 2015 710G1
Autodesk Alias Design 2015 712G1
Autodesk Alias Surface 2015 736G1
Autodesk Animation Academy 2015 548G1
Autodesk AutoCAD Utility Design 2015 213G1
Autodesk Building Design Suite Premium 2015 765G1
Autodesk Building Design Suite Standard 2015 784G1
Autodesk Building Design Suite Ultimate 2015 766G1
Autodesk Design Academy 2015 200G1
Autodesk Display Cluster Module for Autodesk VRED Design 2015 889G1
Autodesk Education Master Suite 2015 651G1
Autodesk Entertainment Creation Suite For Education 2015 656G1
Autodesk Entertainment Creation Suite Premium 2015 Exclusives P02G1
Autodesk Entertainment Creation Suite Standard 2015 Exclusives P01G1
Autodesk Entertainment Creation Suite Ultimate 2015 793G1
Autodesk Fabrication CADmep 2015 839G1
Autodesk Fabrication CAMduct 2015 842G1
Autodesk Fabrication CAMduct Components 2015 844G1
Autodesk Fabrication ESTmep 2015 841G1
Autodesk Fabrication RemoteEntry 2015 845G1
Autodesk Fabrication Tracker 2015 843G1
Autodesk Factory Design Suite Premium 2015 757G1
Autodesk Factory Design Suite Standard 2015 789G1
Autodesk Factory Design Suite Ultimate 2015 760G1
Autodesk Infrastructure Design Suite Premium 2015 786G1
Autodesk Infrastructure Design Suite Standard 2015 787G1
Autodesk Infrastructure Design Suite Ultimate 2015 785G1
Autodesk Infrastructure Map Server 2015 796G1
Autodesk Infrastructure Map Server 5 Activations 2015 877G1
Autodesk InfraWorks 2015 808G1
Autodesk Inventor 2015 208G1
Autodesk Inventor Engineer-to-Order Series 2015 805G1
Autodesk Inventor Engineer-to-Order Server 2015 752G1
Autodesk Inventor LT 2015 529G1
Autodesk Inventor Professional 2015 797G1
Autodesk Maya 2015 657G1
Autodesk Maya Entertainment Creation Suite Premium 2015 775G1
Autodesk Maya Entertainment Creation Suite Standard 2015 660G1
Autodesk MotionBuilder 2015 727G1
Autodesk Mudbox 2015 498G1
Autodesk Navisworks Manage 2015 507G1
Autodesk Navisworks Simulate 2015 506G1
Autodesk Plant Design Suite Premium 2015 763G1
Autodesk Plant Design Suite Standard 2015 788G1
Autodesk Plant Design Suite Ultimate 2015 764G1
Autodesk Product Design Suite for Education 2015 654G1
Autodesk Product Design Suite Premium 2015 782G1
Autodesk Product Design Suite Standard 2015 783G1
Autodesk Product Design Suite Ultimate 2015 781G1
Autodesk Raytracing Cluster Module for Autodesk VRED 2015 890G1
Autodesk Real-Time Ray Tracing Cluster 2015 692G1
Autodesk Recap 2015 919G1
Autodesk Revit 2015 829G1
Autodesk Revit Architecture 2015 240G1
Autodesk Revit LT 2015 828G1
Autodesk Revit MEP 2015 589G1
Autodesk Revit Structure 2015 255G1
Autodesk Robot Structural Analysis Professional 2015 547G1
Autodesk Showcase 2015 262G1
Autodesk Showcase Professional 2015 295G1
Autodesk Simulation CFD 2015 809G1
Autodesk Simulation CFD 2015 Advanced 810G1
Autodesk Simulation CFD 2015 Connection for NX 815G1
Autodesk Simulation CFD 2015 Connection for Parasolid 824G1
Autodesk Simulation CFD 2015 Connection for Pro/E 822G1
Autodesk Simulation CFD 2015 Design Study Environment 812G1
Autodesk Simulation CFD 2015 Motion 811G1
Autodesk Simulation DFM 2015 837G1
Autodesk Simulation Mechanical 2015 669G1
Autodesk Simulation Moldflow Adviser Premium 2015 571G1
Autodesk Simulation Moldflow Adviser Standard 2015 570G1
Autodesk Simulation Moldflow Adviser Ultimate 2015 572G1
Autodesk Simulation Moldflow Insight Premium 2015 574G1
Autodesk Simulation Moldflow Insight Standard 2015 573G1
Autodesk Simulation Moldflow Insight Ultimate 2015 575G1
Autodesk Simulation Moldflow Synergy 2015 579G1
Autodesk SketchBook Designer 2015 741G1
Autodesk SketchBook Pro for Enterprise 2015 871G1
Autodesk Softimage 2015 590G1
Autodesk Softimage Entertainment Creation Suite Standard 2015 662G1
Autodesk Structural Bridge Design 2015 954G1
Autodesk Vault Collaboration 2015 549G1
Autodesk Vault Collaboration AEC 2015 801G1
Autodesk Vault Office 2015 555G1
Autodesk Vault Professional 2015 569G1
Autodesk Vault Workgroup 2015 559G1
Autodesk VRED 2015 884G1
Autodesk VRED Design 2015 885G1
Autodesk VRED Presenter 2015 888G1
Autodesk VRED Professional 2015 886G1
Autodesk VRED Server 2015 887G1
CADdoctor for Autodesk Simulation 2015 577G1
mental ray Standalone 2015 718G1
RealDWG 2015 151G1
T1 Enterprise Multi-flex 2015 535G1
T1 Enterprise Multi-flex Standard Bundle 2015 891G1
-----------------------------------------------------------------------------------
6). "Autodesk 2015 Win / Mac in English made ​​official + network disk download address!!
  +6)."Autodesk 2015 Win/Mac 中英语言 官方+网盘下载地址!!"

又到春天了,按照惯例Autodesk在这个时间开始更新了它下面的一大堆软件了,当然了它不是一次性的把所有的软件都提供出来,而是陆陆续续的提供
是正式版,不要说少什么软件,也不要求什么软件,不是我们不提供,而是因为AUTODESK都还没弄好拿出来,我们只能跟官方同步,无法比AUTODESK更快,更新会持续更新一段时间,没有看到需要的软件的朋友常留意此文章吧

* 安装KEY与破解分别放在了几个页面上,所以请把这个文章看全了

Autodesk 3ds Max 2015(简中、英语、法语、日语、韩语、德语)CN.EN.FR.JP.KO.DE.

Autodesk 3ds Max Design 2015简中、英语、法语、日语、韩语、德语)CN.EN.FR.JP.KO.DE.

Autodesk Maya 2015 (简中、英语、日语)CN.EN.JP.



AUTOCAD
简体中文版CN
繁体中文版ZH

英文版EN

AUTOCAD Electriacl


AUTOCAD LT
简体中文CN
繁体中文ZH








ALIAS Desgin

ALIAS Surface

Alias Automotive

还有很多没有出现,请大家经常关注此文章的更新
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+6)."Autodesk 2015 Win/Mac in English made ​​official+network disk download address!!"

Went to the spring, as usual at this time of Autodesk updated its start following a lot of software , and of course it's not a one-time offer all the software out , but they gradually provide
Is the official version , not to mention less what software does not require any software , not that we do not provide , but because AUTODESK are not out to make things right , we can only sync with the official , not faster than AUTODESK, updates will continue to update period of time, did not see the need for software often note that this article now friends

* Installation KEY and crack were placed on several pages , 
so please put this article to see the whole of the..!*
Autodesk 3ds Max 2015 ( Simplified Chinese, English, French, Japanese, Korean, German )
http://pan.baidu.com/s/1dDj8v2T
http://trial.autodesk.com/SWDLDNET4/2015/3DSMAX/DLM/Autodesk_3ds_Max_2015_EFGJKS_Win_64bit_dlm.sfx.exe
New Features page http://area.autodesk.com/3dsmax2015

Autodesk 3ds Max Design 2015 ( Simplified Chinese, English, French, Japanese, Korean, German )
http://pan.baidu.com/s/1bnckQ5p
http://trial.autodesk.com/SWDLDNET4/2015/MAXDES/DLM/Autodesk_3ds_Max_Design_2015_EFGJKS_Win_64bit_dlm.sfx.exe

Autodesk Maya 2015 ( Simplified Chinese, English, Japanese )
http://pan.baidu.com/s/1vjIFG
http://trial.autodesk.com/SWDLDNET4/2015/MAYA/DLM/Autodesk_Maya_2015_dlm.sfx.exe
http://pan.baidu.com/s/1i3FUntV
http://trial.autodesk.com/SWDLDNET4/2015/MAYA/ESD/Autodesk_Maya_2015_English_Japanese_SimplifiedChinese_MAC_OSX.dmg
New Features page http://area.autodesk.com/maya2015

Autodesk Maya LT 2015
http://trial.autodesk.com/SWDLDNET4/2015/MAYALT/DLM/Autodesk_Maya_LT_2015_dlm.sfx.exe

AutoCAD Design Suite Standard 2015
http://trial.autodesk.com/SWDLDNET4/2015/DSSTD/DLM/ADS_Standard_2015_English_Win_32bit_DLM.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSSTD/DLM/ADS_Standard_2015_English_Win_64bit_DLM_001_002.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSSTD/DLM/ADS_Standard_2015_English_Win_64bit_DLM_002_002.sfx.exe

AutoCAD Design Suite Premium 2015
http://trial.autodesk.com/SWDLDNET4/2015/DSPRM/DLM/ADS_Premium_2015_English_Win_32bit_DLM.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSPRM/DLM/ADS_Premium_2015_English_Win_64bit_DLM_001_002.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSPRM/DLM/ADS_Premium_2015_English_Win_64bit_DLM_002_002.sfx.exe

AutoCAD Design Suite Ultimate 2015
http://trial.autodesk.com/SWDLDNET4/2015/DSADV/DLM/ADS_Ultimate_2015_English_Win_32bit_DLM.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSADV/DLM/ADS_Ultimate_2015_English_Win_64bit_DLM_001_002.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/DSADV/DLM/ADS_Ultimate_2015_English_Win_64bit_DLM_002_002.sfx.exe

AUTOCAD
Simplified Chinese version
http://pan.baidu.com/s/1c0b2RUo
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_Simplified_Chinese_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1pJ36H8R
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_Simplified_Chinese_Win_64bit_dlm.sfx.exe
Traditional Chinese version
http://pan.baidu.com/s/1ntNnCVJ
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_Traditional_Chinese_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1ntwjnMp
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_Traditional_Chinese_Win_64bit_dlm.sfx.exe

English version
http://pan.baidu.com/s/1bnEe4Y7
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_English_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1dD1jjqx
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_English_Win_64bit_dlm.sfx.exe

AUTOCAD Electriacl
http://pan.baidu.com/s/1c0oZXvE
http://trial.autodesk.com/SWDLDNET4/2015/ACAD_E/DLM/AutoCAD_Electrical_2015_English_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1eQBqAtk
http://trial.autodesk.com/SWDLDNET4/2015/ACAD_E/DLM/AutoCAD_Electrical_2015_English_Win_64bit_dlm.sfx.exe

AUTOCAD Mechanical
http://trial.autodesk.com/SWDLDNET4/2015/AMECH_PP/DLM/AutoCAD_Mechanical_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/AMECH_PP/DLM/AutoCAD_Mechanical_2015_English_Win_64bit_dlm.sfx.exe

AUTOCAD LT
Simplified Chinese
http://pan.baidu.com/s/1qW12NIc
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_Simplified_Chinese_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1pJDGjc3
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_Simplified_Chinese_Win_64bit_dlm.sfx.exe
Traditional Chinese
http://pan.baidu.com/s/1i3FUqo9
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_Traditional_Chinese_Win_32bit_dlm.sfx.exe
http://pan.baidu.com/s/1bnpIbXd
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_Traditional_Chinese_Win_64bit_dlm.sfx.exe
English version
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/ACDLT/DLM/AutoCADLT_2015_SWL_English_Win_64bit_dlm.sfx.exe

AutoCAD Plant 3D 2015
http://trial.autodesk.com/SWDLDNET4/2015/PLNT3D/DLM/AutoCAD_Plant_3D_2015_English_Win_64bit_dlm.sfx.exe

AutoCAD PNID 2015
http://trial.autodesk.com/SWDLDNET4/2015/PNID/DLM/AutoCAD_PNID_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/PNID/DLM/AutoCAD_PNID_2015_English_Win_64bit_dlm.sfx.exe

AUTOCAD Raster Desgin
http://trial.autodesk.com/SWDLDNET4/2015/ARDES/DLM/AutoCAD_Raster_Design_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/ARDES/DLM/AutoCAD_Raster_Design_2015_English_Win_64bit_dlm.sfx.exe

AUTOCAD Structural Detailing
http://trial.autodesk.com/SWDLDNET4/2015/STRDET/DLM/AutoCAD_SD_2015_English_Win_64bit_dlm.sfx.exe

AutoCAD Architecture
http://trial.autodesk.com/SWDLDNET4/2015/ARCHDESK/DLM/AutoCAD_Architecture_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/ARCHDESK/DLM/AutoCAD_Architecture_2015_English_Win_64bit_dlm.sfx.exe

AutoCAD MEP
http://trial.autodesk.com/SWDLDNET4/2015/BLDSYS/DLM/AutoCAD_MEP_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/BLDSYS/DLM/AutoCAD_MEP_2015_English_Win_64bit_dlm.sfx.exe

NAVISWORKS Manage
http://trial.autodesk.com/SWDLDNET4/2015/NAVMAN/DLM/Navisworks_Manage_2015_dlm.sfx.exe

NAVISWORKS Simulate
http://trial.autodesk.com/SWDLDNET4/2015/NAVSIM/DLM/Navisworks_Simulate_2015_dlm.sfx.exe

ALIAS Desgin
http://pan.baidu.com/s/1pJGxRyb
http://trial.autodesk.com/SWDLDNET4/2015/DESNST/DLM/Autodesk_ALSDES_2015_English_Win_64bit_dlm.sfx.exe
http://pan.baidu.com/s/1eQHwqcy
http://trial.autodesk.com/SWDLDNET4/2015/DESNST/ESD/Autodesk_Alias_Design_2015_English_Mac_OSX.dmg

ALIAS Surface
http://pan.baidu.com/s/1hqvDzDE
http://trial.autodesk.com/SWDLDNET4/2015/SURFST/DLM/Autodesk_ASURF_2015_English_Win_64bit_dlm.sfx.exe
http://pan.baidu.com/s/1mgkGb9m
http://trial.autodesk.com/SWDLDNET4/2015/SURFST/ESD/Autodesk_Alias_Surface_2015_English_Mac_OSX.dmg

Alias ​​Automotive
http://pan.baidu.com/s/1kTiaf0j
http://trial.autodesk.com/SWDLDNET4/2015/AUTOST/DLM/Autodesk_AAUTO_2015_English_Win_64bit_dlm.sfx.exe
http://pan.baidu.com/s/1hqtBBLi
http://trial.autodesk.com/SWDLDNET4/2015/AUTOST/ESD/Autodesk_Alias_Automotive_2015_English_Mac_OSX.dmg

There are many does not appear, please update this article frequently concern.^^

------------------------------------------------------------------------------------------
  歐特克2015贏/ Mac的中英語言官方+網盤下載地址(持續更新)
瑪雅BIFROST初體驗

原文在http://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/ 
由於時間暫時不[翻譯

去年九月,我們概述了BIFROST粗糙預期的路線圖。
早在四月的用戶將獲得他們的第一個手在程序影響的平台。
今天,歐特克宣布瑪雅2015年是航運與BIFROST的細節。
這個星期,我們坐下來與卡邁勒Mistry的,
馬庫斯Nordenstam和鄧肯Brinsmead討論BIFROST的內部瑪雅2015年首次發布。
Mistry的是技術總監 ​​對皮克斯的超人特攻隊,並曾在動畫工作室六年。
他現在是高級產品經理在歐特克的瑪雅。
Nordenstam是奈德的聯合創始人,現在是歐特克繼奈德收購。
Brinsmead是首席科學家與Autodesk。
他是瑪雅繪圖效果的創造者,瑪雅頭髮,瑪雅香椿,尊重世界各地,
並且是目前BIFROST發展team.A鯨跳躍SIM的一部分- 
fxguide在我們的2013年9月文章精選該早期版本。

鯨魚跳卡 - fxguide在我們的2013年9月文章精選該早期版本。
剛剛從團隊工作的BIFROST,再加上從奈德其舊,
很顯然,Autodesk是非常致力於新的框架。
同樣清楚的是,這第一個版本就是這樣,
一開始並沒有更多的來了
歐特克雖然不能承諾任何時間表,它是由fxguide,
所有的事情都是平等的,
我們可以期望看到很多更在SIGGRAPH和可能顯著增加一半,
通過一年,甚至不需要用戶等待,直到瑪雅人2016的理解。
這是不是因為需要的bug修復瑪雅2015版本,而也有很多關鍵技術已經在Maya 2015年,但用戶尚未獲得完全訪問他們。“這花了一點時間比我們不得不喜歡釋放BIFROST在其目前的形狀,”解釋Mistry的。
可能的時間表反映了團隊的能力,以便全面工作訪問,而不是研發是未經證實的或尚未完成的限額。任何軟件,前者是可管理的部署,而後者更接近霧件。“我們希望我們快一點沒譜,但絕對計劃(從我們的九月fxguide面試)並沒有改變”,Mistry的強化。
一個完整的渲染鯨跳躍。

獨立

該計劃已經有​​BIFROST作為一個獨立的AP也很像胡迪尼引擎作為一個獨立的插件。
架構仍然獨立,但第一個版本只能看到裡面的瑪雅2015年這一引擎的存在。
“瑪雅知道BIFROST但BIFROST不知道或不關心瑪雅,”解釋Nordenstam。
這台發動機的方法是設計的關鍵,將允許在未來,材料出口,
並從瑪雅到一個可能的命令行驅動的硬核引擎。
這也是至關重要的,如果3ds Max的團隊希望利用BIFROST。
如果代碼被寫成一個引擎它是那麼到最大團隊決定支持它,
包括它,它是不是一個重複的開發工作。
看到各種通行證組成鯨跳躍。
這種方法不是唯一的BIFROST,
這是我們可以期望看到新的軟件設計方面有更多來自Autodesk的。
在未來它仍然是按照計劃,用戶將獲得獨立的用戶體驗,
它似乎是一個團隊剛跑出來的時候有,
為了這個,第一個版本。
目前的重點是創造偉大的實際流體的sim結果是快速和不減速的用戶界面。
但Nordenstam解釋,即使我們講說,
“現在我們正在研究的功能,可以讓你把你的圖了瑪雅和計算以外,
甚至基本上計算著色器在渲染時。但是,這並不是產品尚未推出,2015年“。

多線程

為什麼一個想要擁有的東西獨立?這是簡單的計算機科學的開銷邏輯指出,
一個獨立的引擎應該跑得比一個AP內運行相同的代碼速度更快,
與所有競爭的UI,內存和CPU共享一個必須去的時候BIFROST包裹在說瑪雅人的。
值得一則比較BIFROST與奈德。奈德是獨立的,
用戶還不能訪問BIFROST作為一個獨立的。
鑑於兩流體模擬器的DNA中,他們是如何比較的非常相似的性質?
可以預料,在BIFROST釋放1.0作為只在瑪雅人奈德然後將快得多,
但事實並非如此。
即使有開銷好得多的多線程和代碼節點解釋/編譯該BIFROST--
--使用的手段是正確的出了大門,它是速度更快。
“多線程優於多線程的奈德,這是行政原因BIFROST擊敗奈德之一。”
  馬庫斯Nordenstam
 奈德聯合創始人,現在BIFROST高級開發人員,歐特克
什麼是沒有可能的,但我們假設仍然在路線圖,是運行BIFROST在多台計算機一次,
因為我們強調的是我們計劃九月文章。
在瑪雅2015年發布的時候它只是能夠在一台機器上運行,
而不是運行一個模擬多台電腦。
毫無疑問,許多藝術家將使用第二個機卡工作,
但在未來它應該有可能,打破了一個SIM在多台機器,
這東西將是至關重要的,如果一個雲計算的解決方案是成功的(見下文)。
“多線程優於多線程你在奈德看到,這是行政原因BIFROST擊敗奈德之一,
”國家Nordenstam,“儘管它是運行在一個較大的DCT像瑪雅當奈德有事實利用在獨立運行的,
並沒有加權向下通過任何其他系統,但即使BIFROST是一個更大的系統中運行的,
但它仍然跳動奈德。“

質量

如果它運行得更快,如何比較的結果?BIFROST今天產生驚人的效果。
有BIFROST中發現三個關鍵環節,以流體SIM解決方案,如:
  • 顆粒密度
  • 速度場
  • 最終渲染質量的基礎上,網格算法
粒子的統計是令人印象深刻 - 30-50萬元粒子模擬人生 - 
但它是什麼歐特克正在實現他們的速度場,這似乎是增加一樣多,如果不是更多。
在下面這個專屬例如,流體模擬的是三件事:
  1. 一波決策對象(看不見的動畫作品的地緣)
  2. 在“容器”和沙灘地理
  3. BIFROST計算流體SIM重力。有沒有特殊的技巧或其他控件。
這是什麼一個初學者到流體的模擬市民可以期望它是非常容易實現的效果 - 
它不是最終的渲染,
但是這是典型的什麼一個新的用戶可以很容易地得到沒有被任何類型的專家。
注:BIFROST的速度場造成了如此逼真的細節的方式暗潮拉回到前浪,
他們崩潰到沙子和岩石。
渲染和視頻性能的時間是現實世界的統計從這個內部測試。
在此拍攝的現實主義是從速度來強列表示
海浪拍擊海灘SIM卡。
網格的質量會得到,因為它是使用原始奈德網格算法,密斯崔說。
“我們非常高興與渲染質量,
並因為它使用的是奈德網格生成器 - 或它的一個稍作修改的版本 - 
作為模擬稍高水庫,我們看到了一些有趣的和好的結果”
Nordenstam認為,動力是更好的BIFROST比奈德,
“它比奈德更穩定,所以低噪音,大..濺起會分手比奈德更據信,
有時BIFROST可以傳達規模的更好..加,
因為它運行得越快可以去到更高的分辨率在像素數方面,
...人在做30 - 50 mllion粒子計數BIFROST在Maya中.....
.但真正的踢球者與FLIP求解器 - 真正的品質來自於底層的速度場的分辨率..
.和多數民眾贊成在真正的功夫一直在BIFROST。
這樣給定的比較BIFROST到奈德顆粒的數目相同,
BIFROST將具有較高的分辨率底層的速度場和解決更快,
並且應該提供更多的現實主義“。

與Maya工作

在Maya 2015年BIFROST重點工作涉及如何把奈德風格的工作流程到Maya,
並根據Nordenstam使“瑪雅對於一個有吸引力的發展環境”。
有些的第一件事情是剛開現場幾何結構來驅動流體模擬,
但這樣做並具有緩慢或痛苦的用戶體驗是從來沒有球隊的目標,
所以他們看著他們不能簡單地在運行Maya和竊取盡可能多的方式CPU週期,
因為他們可以。相反,他們希望讓用戶仍然可以工作和sim在同一時間。
這導致有效的背景計算的創新體系。
作為用戶,您都帶有瑪雅雙方的工作界面,
以及如何將SIM卡是怎麼回事幕後綠色時間軸指標。
這允許一個工作,而不是僅僅停留和等待每個SIM前,
你的機器是由B​​IFROST'釋放'了完成的,它使一個巨大的差異。
會話保持互動,而計算在後台 - 無論SIM究竟是大規模的
只要你想的緩存顆粒然後可以擦洗。
奈德有相同的排序方法,它現在已經在Maya中實現。
此外,或許沒有一個更好的訪問與瑪雅的整合比鄧肯Brinsmead。
他對BIFROST一個很明確的說法。“這是一個非常雄心勃勃的項目,
”他說。“我們正在試圖做正確的方式,我們正在努力,真正使下一代產品。
例如,該流體被正在做自適應網格,所以我們正在解決的自適應體素。
我們可以簡單地採取了什麼是奈德和剛剛導入的,但我們認為我們要超越這一步。“
Brinsmead是實際工作中的團隊編寫代碼。雖然這是一個大的團隊,
他一直專注於應用加速器在他所謂的小,但希望越來越多的能力。
在下面這個例子中,Brinsmead被啟發,做內部測試,
靈感來自於動物邏輯在悉尼做了偉大的工作。
該測試片從來沒有打算為電影樂高電影或事實被其他人看見,
但它是BIFROST裡面工作Maya和餵養從一個部分到另一個很好的例子。
鄧肯Brinsmead SIM卡。
Brinsmead是煞費苦心地指出這個獨家fxguide視頻是沒有辦法進行正式'東西',
但它表明什麼是可能從最初的版本,如果你有一定的想像力,和一些好的瑪雅經驗。
不像海灘的例子(上圖),這個樂高試片需要幾個鄧肯角風格技巧和動態有很好的理解。
“我只是想測試BIFROST的不同方面,”意見Brinsmead“,
因此與直接網格到Maya在現場時尚的能力,
你可以做的事情與Live Mesh的。
流體SIM是BIFROST及其他一切都是比較傳統的瑪雅人的工具。“
另一種樂高式卡。
Brinsmead嘗試了許多方法,但他在解決了技術相嚙合的液體中BIFROST,
散發出液體表面成瑪雅流體節點即低分辨率。這個瑪雅節點設置在樂高積木基地的分辨率。
這是當然的分辨率比原來的模擬低了不少。
實際的技術使用對象填充排放(目前在Maya流體標準)。
當然,如果要得到'樂高看“,一個不想要呈現的液體,
所以Brinsmead跑了”小腳本,走過去流體網格和體素任何與密度,
“他說。“我發出的粒子成的nParticle系統,然後使用instancer定位樂高積木。
因此,它是一種經歷BIFROST,所以BIFROST網格器的輸出變為瑪雅流體發射器,
然後一個表情確實到一個靜態的粒子系統,粒子只持續了一幀,然後死去的排放量。
“Brinsmead也發現你可以有顆粒持續幾幀,可以提供時間相干性“這樣的磚不閃爍太多了。”
為了得到他用高度場流體的顏色。“我沒有訪問從BIFROST模擬旋渦或速度場,
但有沒有辦法用Maya流體排放容易轉移,為流體,”Brinsmead說。
“所以,我所能做的是利用身高來我所用的實例之間進行切換。”
進一步的樂高卡通過Brinsmead使用BIFROST完成。
尤其是得到的形式外觀的排序,樂高塊的頂層竟是透明或透明塊 - 一招,
他看到動物邏輯在測試他們做了使用。
他非常受液體SIM的工作,
他們已經完全獨立完成很多個月前用自己的管道(沒有相關BIFROST)的啟發。
其中最大的挑戰是,隨著BIFROST在Maya中運行,
由於Maya的依賴關係圖,它不完全適合的外匯管道。
所以球隊不得不將此插口連接到BIFROST圖形,
同時裡面還有瑪雅,鑑於BIFROST圖形作品完全不同,是更一個流圖。
“......最好的液體解算器,我曾經合作過”
  鄧肯Brinsmead
  首席科學家,歐特克
Brinsmead已加入BIFROST之前在瑪雅做了很多其他流體模擬遊戲。
在他看來,奈德基流體求解器的團隊投入BIFROST是“最好的液體求解我曾經使用過。
”他認為有工作還是要做,而且更多的控件將顯示給用戶,
但他顯然印象深刻的基本速度場和一般的數學流體解算器。
“歐特克致力於頗有幾分到這一點,
”Brinsmead說。“這是更大的球隊,我都在研究,而且絕對是最具挑戰性的項目之一。
這是一個很大的舉措,這將需要很長的時間去肉出來,並且做我們想做的事,
但我們真正想要得到的東西在那裡的一切。我其實很高興,這是這個可用的第一個版本。“
編者注:我們忍不住問,如果鄧肯將發布更多鄧肯的角落,他的流行的博客。
Brinsmead告訴我們:“我一直比較忙,但我肯定要發布更多!”

什麼是不是在Maya 2015?

一個公平的數額實際上 - 在這個版本BIFROST的,沒有內臟液體或表面張力,不冒煙或羽毛式煤氣SIMS,無泡沫及噴霧(比人們可以通過一種變通方法做其他的),正如沒有多機渲染並且有底層程序圖表的訪問。
雖然用戶無法訪問該程序圖它實際上是全隊都在引擎蓋下使用的是什麼 - “在陰影” - 編輯,看到圖中根本就沒有一個GUI呢。哪些用戶可以完全相信的是,Autodesk將使得這一項出現在以後的版本中的第一件事情,並Mistry的確認,工程師們正在這個領域了。作為一個用戶我想這一點,因為沒有它我無法撥打或編輯我自己的節點,東西奈德用戶尤其會想要做的。
金槍魚船對象通過與BIFROST SIM卡移動。
最有趣的是,沒有全面實施,我們在九月fxguide文章中概述了自適應的數據結構。
雖然歐特克從來沒有承諾的話,我們也希望為OpenVDB支持。
喜歡的程序圖,自適應數據結構內部的Maya和使用。
例如,勾勒Nordenstam,“什麼,是voxelized實際上是vo​​xellized自適應現在。
所以,如果您在BIFROST 2015年容積碰撞體積,
這實際上是自適應的,再利用,在例如自適應流體模擬是在管道,現在,當它準備好了。“
既OpenVDB的體素和PRT的顆粒(喀拉喀托格式),
就必須高在名單上的歐特克想要導出到。
展望未來,雙方似乎鍵BIFROST運作良好的管道。
BIFROST都有一種格式其中包括他們的自適應體素的數據結構等,
並發布與瑪雅2015年。這種格式是。
BIF,可同時包含粒子數據與三維像素數據,以及高速緩衝存儲器的數據。
會有的。BIF的API,如果企業想渲染。
在他們的管道BIF本身。這將允許訪問的本地BIFROST粒子緩存。
迄今為止BIFROST,
已經呈現使用mental ray進行許多測試和球隊已經更新了mental ray著色器,
使它能夠直接渲染粒子和這些將隨瑪雅2015年。
網格可以與水平集Mental Ray的直接呈現在2015年,
蘇先生網格在渲染時。
如果你想使用的V-Ray,RenderMan中或阿諾德等,
沒有直接的渲染呢,“但我們肯定與他們合作,
”Mistry的說。“一個人總是目,然後渲染。”
網格可以導出為蒸餾器或作為瑪雅幾何緩存格式。
為了幫助新用戶在BIFROST /奈德的方法,歐特克提供在Maya 2015年水樣著色器,
可以讓用戶“只拍上,它會很好看,折射和做了一切正確的東西”,Mistry的。
比較頭對頭BIFROST和奈德質量,
BIFROST是當今模擬相同的粒子數為奈德並獲得相同的結果,
甚至與瑪雅人的開銷。“所以2000萬顆粒奈德,20000000粒子BIFROST - BIFROST更快,
看起來不如奈德,”Mistry的說。
“那麼,說的是在計算時間相同,我們可以提高分辨率,
並得到一個甚至更好看的結果,然​​後渲染你必須陰影和渲染。
我們覺得我們發布的是比奈德更好,
因為1)它是更快,
2)我們已經更新了求解器和嚙合,
並在這個過程中修正了一些那是在奈德竊聽我們的事。“
海底卡顯示了令人印象深刻的求解器。
從某種意義上說,BIFROST在2015年的目標是使流體的樂趣和方便,
速度更快,甚至比以前更具可擴展性,
但它不是針對幹硬核複雜的高端殺手投籃就像我們從諸如掃描線或ILM公司看到。
不幸的是在當前版本的求解器只是做水一樣的液體“,
但沒有粘性/粘彈性似蜜說,”指出Mistry的。
(注:粘彈性材料表現出兩種粘性和彈性特性發生變形時,
粘性材料,如蜂蜜,。
抵抗剪切流和應變隨時間線性時,強調的是應用。
彈性材料的應變瞬間拉伸,一樣快,
一旦壓力消除恢復到原來的狀態時,
粘彈性材料表現出隨時間變化的應變)
這些東西都是在奈德,因為是泡沫和浪花。
“今天你要么看到顆粒和許多人或者你看到一個網格,
但如果你想看到這些的混合體?古道在一波例如用泡沫的王冠呢?
有戰略,要做到這一點,但它並不像它在奈德,
但所有這些東西都是烹飪和未來,“Mistry的說。

在雲中

其中既外用,並且被感動了先前的領域是有某種形式的基於雲的解決方案BIFROST或版本。
Mistry的說,這是非常仍在計劃。“我們絕對有很高的期望採取BIFROST在雲上。
我想,作為我們的工作像可擴展性和計算大規模SIM雲上的強硬的問題。
由於我們提高了相關數學求解器和大量利用那種計算能力 - 這是它確實很有道理。
但在此期間,你可以在另一台計算機上運行一個BIFROST SIM卡,
所以有不同的我們如何獲得雲計算,
但我們肯定正在研究它的水平。它比東西是'紙上談兵'。“

多水來

有一些工具在這個版本和更多的工具來進行程序上的動畫和製作自己的變形器。
BIFROST會比水模擬器更因為它建立了從這個基地在Maya 2015可見。
眼下,BIFROST是一個非常強大的工具,
只要Siggraph大會在八月誰也無法預料,甚至更多。
BIFROST是最令人興奮的增補瑪雅FX管道的年份之一,
標誌著一系列戲劇性的擴張在這一領域的開始。
持續更新中.....
-----------------------------------
原文在 http://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/

In September last year we outlined the rough expected roadmap for Bifröst. 
In early April users will get their first hands on the procedural effects platform. 
Today Autodesk announced the details of Maya 2015 which is shipping with Bifröst.
This week we sat down with Kamal Mistry, Marcus Nordenstam and Duncan Brinsmead to discuss Bifröst’s first release inside Maya 2015. 
Mistry was a Technical Director on Pixar’s The Incredibles
and worked at the animation studio for six years. 
He is now Senior Product Manager at Autodesk for Maya. 
Nordenstam was the co-founder of Naiad and is now at Autodesk following the Naiad acquisition. Brinsmead is a Principal Scientist with Autodesk. He is the creator of Maya Paint Effects, Maya Hair, Maya Toon, respected the world over, and is currently part of the 
Bifröst development team.A whale jump sim – fxguide featured an earlier version of this 
in our September 2013 article.

A whale jump sim – fxguide featured an earlier version of this in our September 2013 article.
Just from the team working on Bifröst, coupled with its legacy from Naiad, it is clear that
Autodesk is extremely committed to the new framework.
it is also clear that this first release is just that, a start and there is much more coming. 
While Autodesk cannot commit to any timeline, 
it is understood by fxguide that all things being equal we can expect to see a lot more 
at SIGGRAPH and possibly significant additions half way through the year,
 not even requiring users to wait until Maya 2016.
This is not due to a need to bug fix the Maya 2015 release, rather there are a lot of key technologies already in Maya 2015, but the user is yet to get full access to them.
 “It took a little longer than we’d have liked to release Bifröst in its current shape,” explains Mistry.
The possible timetable reflects limits in the team’s ability to allow full working access 
and not R&D that is unproven or yet to be done. With any software, 
the former being manageable rollout and the latter closer to vaporware. 
”We wish we were a little quicker off the mark but definitely the plan 
(from our September fxguide interview) hasn’t changed”, Mistry reinforces.
A full render of the whale jump.

Standalone

The plan has been to have Bifröst as a standalone ap that also works much like 
Houdini Engine as a self-contained plugin.
Architecture remains standalone,
 but the first release only sees this engine exist inside Maya 2015.
 “Maya knows about Bifröst but Bifröst does not know or care about Maya,
” explains Nordenstam. This engine approach is key to the design that will allow,
 in the future, material to be exported to and from Maya to a possibly command line 
driven hard core engine. It is also vital if the 3ds Max team want to harness Bifröst. 
If the code is written as an engine it is then up to the Max team to decide to support it 
and include it, and it is not a repeated development effort.
See the various passes that make up the whale jump.
This approach is not unique to Bifröst, this is something we could expect to see a lot 
more of from Autodesk in terms of new software design.
In the future it is still planned that users will get the standalone user experience, 
it seems like the team just ran out of time to have that for this first release.
 At the moment the focus is on creating great actual fluid sim results that are fast and 
don’t slow down the user interface. 
But Nordenstam explained even as we spoke that -
”right now we are working on features that 
will allow you to take your graph out of Maya and compute outside, 
even essentially computing the shaders at render time.
 But that’s not available yet in 2015.”

Multi-threading

Why would one want to have something standalone? 
It is simple computer science overhead logic to point out that a standalone 
engine should run faster than the same code running inside an ap,with all the competing UI, 
memory and CPU sharing that must go on when Bifröst is encased in say Maya.
It is worth then comparing Bifröst with Naiad. Naiad was standalone and users cannot yet access Bifröst as a standalone.
 Given the very similar nature of the DNA of both fluid simulators, how do they compare? 
It might be expected that at release 1.0 of Bifröst as being only inside Maya that Naiad 
would then be much faster, but it is not. 
Even with the overhead the much better multi-threading and code-node 
interpreting/compiling that Bifröst uses means that right out of the gate it is faster.
“The multi-threading is superior to the multi-threading in Naiad and 
that is one of the chief reasons why Bifröst beats Naiad.”
  Marcus Nordenstam
 Co-founder of  Naiad and now Bifröst Senior Developer, Autodesk
What is not yet possible, but one assumes is still on the roadmap, 
is to run Bifröst over multiple machines at once, 
as we highlighted was the plan in our September article. 
At the time of release of Maya 2015 it is just able to be run on the one machine,
 rather then run the one simulation over multiple machines. 
No doubt many artists will use a second machine for sim work, 
but in the future it should be possible to break up the one sim over many machines, 
something that will be vital if a cloud solution is to be successful (see below).
“The multi-threading is superior to the multi-threading you saw in Naiad and that is 
one of the chief reasons why Bifröst beats Naiad,” states Nordenstam,
 “despite the fact it is running in a larger DCT like Maya when Naiad had the 
advantage of running in standalone and was not weighted down by any other system, 
but even though Bifröst is running inside a bigger system, it still beats Naiad.”

Quality

If it runs faster, how do the results compare? Bifröst is producing amazing results today. 
There are three key aspects to a fluid sim solution, such as found in Bifröst:
  • particle density
  • the velocity fields
  • final render quality based on the meshing algorithms
The particle stats are impressive – 30-50 million particle sims –
 but it is what Autodesk are achieving with their velocity fields that seems to be 
adding just as much if not more.
In this exclusive example below, the fluid simulation is just three things:
  1. a wave making object (unseen animated piece of geo)
  2. the ‘container’ and beach geo
  3. Bifröst calculating the fluid sim with gravity. There are no special tricks or additional controls.
This is in effect what a beginner to fluid sims could expect it is very easy to achieve – 
it is  not the final render but this is typical of what a new user could easily get without 
being any sort of expert.
Note: the way Bifröst’s velocity fields are causing such a realistic detail undertow pull back 
in the waves before they crash onto the sand and rocks.
 The render and performance times in the video are real world stats from this internal test.
 The realism in this shot is coming strongly from the velocity
Waves crashing on a beach sim.
The quality of the mesh is achieved as it is using the original Naiad Mesh algorithms, says Mistry. 
”We are pretty pleased with the render quality and because it is using the Naiad mesher – 
or a slightly modified version of it – as the simulations are slightly higher res, 
we are seeing some interesting and nice results.”
Nordenstam believes that the dynamics are better in Bifröst than Naiad, 
“it is more stable than Naiad, so less noise, .. big splashes will break up more believably than
 Naiad and sometimes Bifröst can convey scale better.. 
plus as it runs faster you can go to higher resolutions in terms of voxel counts,… 
people are doing 30 – 50 mllion particle counts in Bifröst in Maya… 
but the real kicker with FLIP solvers – the real quality comes from the resolution of the 
underlying velocity fields… and thats where the real effort has been in Bifröst. 
So given the same number of particles comparing Bifröst to Naiad, 
Bifröst will have a higher resolution underlying velocity field and solve quicker,
 and that should provide more realism”.

Working with Maya

The focus with Bifröst in Maya 2015 involved working out how to bring Naiad-inspired workflows into Maya and make “Maya an attractive development environment for that,” according to Nordenstam.
Some of the first things were just getting live geometry to drive the fluid simulation, but doing that and having a slow or painful user experience was never the team’s goal, so they looked at ways they could not simply over-run Maya and steal as many CPU cycles as they could. Instead they wanted to allow users to still work and sim at the same time. This lead to the innovative system of effectively background computing. As a user you are presented with both the working UI of Maya and a green timeline indicator of how the sim is going behind the scenes.
This allows one to work and not just stop and wait for each sim to be completed before your machine is ‘freed up’ again by Bifröst, and it makes an enormous difference. The session remains interactive, while the compute happens in the background – no matter how massive the sim actually is. The particle cache can then be scrubbed whenever you want. Naiad had the same sort of approach and it has now been implemented in Maya.
There is perhaps no one better to access the integration with Maya than Duncan Brinsmead. He has a very clear view on Bifröst. “It is a very ambitious project,” he says. “We are attempting to do it the right way and we are trying to really make a next generation product. For example, the fluids are being done with adaptive grids, so we are solving on adaptive voxels. We could have simply taken what was in Naiad and just imported that but we thought we wanted to go a step beyond that.”
Brinsmead is actually working in the team writing code. While it is a big team he has been focused on applying accelerators in what he calls a small but hopefully growing capacity. In this example below, Brinsmead was inspired to do an internal test, inspired by the great work done at Animal Logic in Sydney. This test piece was never intended for the film The LEGO Movie or in fact to be shown publicly, but it is a great example of Bifröst working inside Maya and feeding from one part to another.
Sim by Duncan Brinsmead.
Brinsmead was at pains to point out this exclusive fxguide video is in no way an official ‘anything’, but it shows what is possible from the initial release if you have some imagination, 
and some good Maya experience. Unlike the beach example (above), 
this Lego test piece requires a few Duncan Corner style tricks and a good understanding 
of dynamics.
“I was just trying to test different aspects of Bifröst,” comments Brinsmead, 
“so with the ability to mesh directly into Maya in a live fashion you can do things 
with that live mesh.
 The fluid sim is Bifröst and everything else is more traditional Maya tools.”
Another Lego-type sim.
Brinsmead tried a number of approaches but the technique he settled on meshed the 
liquid in Bifröst, emitting off the liquid surface into a Maya fluid node that is low resolution. 
This Maya node is set up at the resolution of the LEGO base bricks. 
This is of course a lot lower resolution than the original simulation. 
The actual technique uses an object fill emission (now standard in Maya Fluids). 
Of course to get the ‘Lego look’, one does not want to render fluids, s
o Brinsmead ran a “little script that walked over the fluid grid and any voxel with density in it,” 
he says. “I emit a particle into an nParticle system,
 and then use the instancer to position the Lego bricks. So it is kind of going through Bifröst, 
so the output of the Bifröst mesher goes into a Maya fluid emitter and then a expression 
does an emission into a static particle system where the particles just last for one frame 
and then die.” Brinsmead also discovered that you can have the particles last a few frames 
which can provide temporal coherence “so the bricks don’t flicker too much.”
To get the color of the fluids he used height fields.
 “I didn’t have access to the vortex or velocity fields from the Bifröst simulation, 
but there was no way with the Maya Fluid emission to transfer that easily to the fluid,
” says Brinsmead. 
“So all I could do is use the height to switch between the instance I was using.”
A further Lego sim by Brinsmead done using Bifröst.
In particular to get the sort of form look, the top layer of the Lego pieces was actually 
clear or transparent blocks – a trick he saw that Animal Logic had used in a test they had done. 
He was very inspired by the liquid sim work they had completely independently done many 
months ago with their own pipeline (nothing related to Bifröst).
One of the biggest challenges is that with Bifröst running in Maya,
 given Maya’s dependency graph, it is not perfectly suited to an FX pipeline.
 So the team has had to connect this to the Bifröst graph while still inside Maya, 
given that the Bifröst graph works completely different and is much more a flow graph.
“..the best liquid solver I have ever worked with”
  Duncan Brinsmead
  Principal Scientist, Autodesk
Brinsmead had done many other fluid sims in Maya before the addition of Bifröst. 
In his opinion, the Naiad based fluid solver the team put into Bifröst is 
“the best liquid solver I have ever worked with.” He believes there is work still to be done,
 and more controls to be revealed to the user, but he is clearly impressed with the underlying velocity fields and general mathematical fluid solver. \
“Autodesk is committed quite a bit to this,” says Brinsmead. 
“It is one of the bigger teams I have worked on, and definitely one of the most challenging projects. 
It is a big initiative and it will take a long time to flesh it out, 
and do everything we want to do but we really wanted to get something out there.
 I am actually quite happy and that it is this usable on the first release.”
Editors Note: We could not help but ask if Duncan will post more to Duncan’s Corner, 
his popular blog. Brinsmead told us: 
“I have been rather busy but yes I should post more!”

What’s not in Maya 2015?

A fair amount actually – in this release of Bifröst there is no viscus fluids or surface tension, 
no smoke or plume style gas sims, no foam and spray
 (other than what one can do via a workaround), 
as noted no multi-machine rendering and there is no access to the 
underlying procedural graph.
While a user cannot access the procedural graph it is actually what the team are 
using under the hood – ‘in the shadows’ – editing and seeing the graph just  
 does not have a GUI yet. 
What a user could fully expect is that Autodesk will make this one of the first things to 
appear in later releases, and Mistry confirms that engineers are working in this area now. 
As a user I want this since without it I cannot make or edit my own nodes, 
something Naiad users in particular will want to do.
A tuna ship object moving through the sim with Bifrost.
Most interestingly, there is no full implementation of the adaptive data structure we outlined  
in the September fxguide article. And while Autodesk never committed to it, 
we were also hoping for support for OpenVDB.
Like the procedural graph, the adaptive data structures are internally in Maya and being used. 
For example, outlines Nordenstam, 
“anything that is voxelized is actually voxellized adaptively right now. 
So if you make a volumetric collision volume in Bifröst 2015, 
that is actually adaptive, further use of that in for example adaptive fluid simulation is 
 in the pipeline right now, when it is ready.”
Both OpenVDB for voxels and PRT for particles (the Krakatoa format) 
would have to be high on the list for Autodesk to want to export to. Moving forward, 
both would seem key to Bifröst working well in a pipeline. 
Bifröst has its one format which encompasses their adaptive voxel data structures etc and  
is released with Maya 2015. 
This format is .bif and can contain both particle data and voxel data, 
as well as cache data. 
There will be an API for the .bif if companies want to render .bif natively in their pipelines. 
This will allow the native Bifröst particle caches to be accessed.
To date Bifröst, has been rendered with Mental Ray for many of the tests and the team 
has updated the Mental Ray shaders to allow it to render directly particles and these will ship 
with Maya 2015. A mesh can be directly rendered with the levels sets in Mental Ray in 2015, 
so MR meshes at render time. If you want to use V-Ray, RenderMan or Arnold etc, 
there is no direct rendering yet, “but we are definitely working with them” says Mistry. 
“One can always mesh and then render.”
The mesh can be exported as Alembic or as a Maya geometry cache format. 
To help newer users to the Bifröst/Naiad approach, 
Autodesk is providing in Maya 2015 a sample water shader that allows users to 
“just slap on and it will look great, refract and do all the right things,” notes Mistry.
Comparing head to head Bifröst and Naiad quality, Bifröst is today simulating the 
same particle counts as Naiad and getting the same results, even with the Maya overhead. 
“So 20 million particles in Naiad, 20 million particles in Bifröst - Bifröst is faster and looks 
as good as Naiad,” says Mistry. “So what that says is in the same amount of 
compute time we could increase the resolution and get an even nicer looking result, 
and then to render you have to shade and render. 
What we feel we are releasing is better than Naiad as 
1) it is faster and 
2) we have updated the solver and the meshing and in the process fixed 
some of the things that were bugging us in Naiad.”
Submarine sim shows the impressive solver.
In a sense, Bifröst in 2015 is aiming to make fluids fun and easy, 
and faster and even more scalable than before,
 but it is not aimed at doing hard core complex high end killer shots like we see from  
companies such as Scanline or ILM.
Unfortunately at the current release the solver just does fluids like water 
“but no viscous / visco-elastic like say honey,” points out Mistry.
(Note: Viscoelasticity materials exhibit both viscous and elastic characteristics when undergoing deformation. Viscous materials, like honey, resist shear flow and strain linearly with time when 
 a stress is applied. Elastic materials strain instantaneously when stretched and just as quickly 
return to their original state once the stress is removed. Viscoelastic materials exhibit time dependent strain).
These things were in Naiad, as were foam and spray. 
“Today you either see particles and lots of them or you see a mesh, 
but if you want to see a hybrid of those? 
A trail at the crown of a wave for example with foam? 
There are strategies to do that, but it is not like it was in Naiad, 
but all those things are cooking and coming,” says Mistry.

In the cloud

One of the areas that is both topical and that was touched on previously was 
having some sort of cloud based solution or version of Bifröst. 
Mistry says this is very much still the plan.
 “We definitely have high hopes for taking Bifröst on the cloud. 
I think as we work on tougher problems like scalability and computing a massive sim on the cloud. As we ramp up the solver and a lot of the underlying maths to leverage that kind of c
ompute power – that is where it really makes sense. 
But in the meantime you could run a Bifröst sim on another computer,
 so there are varying levels of how we get to the cloud but we definitely are researching it. 
It is more than something that is ‘on the drawing board.’”

More than water coming

There are tools in this release and more tools coming for procedural animation, 
and making your own deformers.
 Bifröst will be much more than a water simulator as it builds out f
rom this base as seen in Maya 2015.  Right now, 
Bifröst is a very powerful tool and by as soon as Siggraph in --
August one can expect even more. 
Bifröst is one of the most exciting additions to the FX pipeline --
--of Maya in years and marks the start of a series of dramatic expansions in this area......
..still..update....
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